It all sounded pretty normal. The first attempt was met with a lot of knocking. Perhaps I had it too low. Hitting stop, raising it, and trying again worked fine, though there were a few slightly raised lines, about 1/4+ wide. I must have chipped the blades slightly. No matter – I can flip them around to the new edges, and I have another pack waiting if I need them.
It does look like there’s a slight difference between left and right sides, but I’m talking something like 1/64” or less. The board I ran was only a 1×4, and it came out 9/16” on 3 corners, and less than a paper’s width under that on the last corner, which could just be snipe-related.
I’m pretty excited, though it’s tempered by a bit of exhaustion, both mental and physical. This was stressful. Turning it on for the first time was a heart-stopping moment. I wasn’t sure if it would work it all, and I wasn’t sure if it would shoot gears at me. In the end, I had only a washer left over unaccounted for. Most of the screws and washers were evident either by quantity, or by the scratches left over on things where they’d bin. Match up the scratch diameter, and you have the screw, or washer. Match up the number of like places that need a screw with the number of like screws that match the scratches, and it’s obvious what goes where. I had to consult my manual – in the filing cabinet under “shop manuals” (at least one thing is organized) to figure out where a spring-loaded catch went, but that was easy to fit. One part I actually figured out again by the red filings under its flange. It had been screwed through the thing with the red enamel coat :)
A lot of things fit together so snugly they required the heat/cool method, light sanding with high-grit sandpaper, and using things like clamps and wedges to urge into their holes. It was quite an undertaking, and one of the more involved things I’ve ever done in my shop. Now I only hope the bearing holds up for some length of time, unlike the last one.
Thanks again, all, for your support through these troubled times. Now let’s all make something!
-- Gary, Los Angeles, video game animator