| Blog series by Mark D. | updated 27 days ago | 4 parts | 1164 reads | 21 comments total |
Part 1: In the beginning...
Many moons ago(ok, only about a year ago) I picked up my first issue of Woodworing Magazine at the local bookseller, entranced by the beautiful wall cabinet that graced it’s front cover(below.) I purchased it before I had most of my tooling and knew someday I would build it. I began studying the article, every photo, every drawing, memorizing dimensions and going through the build in my mind. I built a true to life sketchup model (see image below) based on the dimensions in the...
Part 2: Stock Preparation - Rough Dimensioning
So unfortunately I got carried away actually working rather than documenting the process, but I did snap this photo before I quit for the night. So far I’ve gotten all the face frame pieces cut down to final size and have marked out the tenons on the rails. I also cut a test mortise in some scrap that went through the same milling process so I can test the fit of the tenons as I cut them. The dado stack is in the saw ready to rock. I will begin cutting the joinery tonight(I ho...
Part 3: Cutting the tenons - What NOT to do...
So last night I began cutting the tenons on the table saw. Now before everyone tells me I’m lucky to still have my fingers or flames me for posting these pics, here’s a disclaimer. DO NOT use a table saw without the use of a throat plate. Disastrous things CAN and likely WILL happen… (See Also: Standard disclaimer “Blade Guard Removed for Clarity”) That being said… I’ve never had problems making cuts with the dado stack in the tablesaw without ...
Part 4: 3D Rendering/Texturing in Sketchup
So after the tip from Jack regarding Kerkythea I decided to download it and play around. I found some amazing wood textures at Arroway Textures of different wood species(they have a sample available for each species for non-commercial use) and started applying them to the model… below are some shots of the results. If you click on the exploded view it will open a large version rendered at the highest available pixel setting in Kerkythea. There are a few spots where the texture is app...


















