so you wanted to use specific materials in your Sketchup project? exotic/local lumber? metals? leather? other?
I saw this subject raised in one of DaveR’s latest blogs, and it’s a fairly simple thing to do in Sketchup. You can use any material you so desire in sketchup, but first, we need to ‘make’ that material.
Creating new Materials in Sketchup (Using live materials as source)
1. get your material ‘source’ – this can be any photo – either from your digital camera, or do an online search for your desired material and look for a photo that resembles what you want it to look like, in this example, I’ve googled ‘birdseye maple’:
I copied the one that I liked (I dragged it to my desktop, but you could also right(ctrl for mac)-click and do “save as”) to my desktop. and then opened Sketchup.
In Sketchup I made a simple box for this example, and opened the paint palette window (paint bucket tool). I then selected my wood folder (or any other folder you might want to place your material into for organization purposes) and selected color->new Texture:

A window will open asking you for the source image/photo for this new material:

simply browse and select the material photo you’ve downloaded to your desktop.
Sketchup will ask you to confirm/modify the size of the new texture – you could leave this as is, or modify it and resize it as you see fit (experience will tell you what and how you’d want to modify this) and also prompt you for the name of the material – in this case, I’ll call it Birdseye Maple … seems so fit.
you can now select a face, and use the new material to paint it with:

As Simple As That.
PS you can also reposition the texture after you’ve applied it to a face/geometry, and resize it per face.
-- When in doubt - There is no doubt - Go the safer route.






















17 comments so far
DaveR
home | projects | blog
1517 posts in 614 days
posted 259 days ago
Out of curiosity, what does your birdseye maple material look like if you enlarge the box. say make it 4 time wider and taller.
-- Until you spread your wings, you'll have no idea how far you can walk.
PurpLev
home | projects | blog
2745 posts in 542 days
posted 259 days ago
it actually scales up with the piece. from my experience, this is how the rest of (default) materials behave…
I rarely use materials- I mostly use sketchup for roughing up and detailing dimensions and joinery my woodworking models are usually left unpainted (unfinished if you would). I do however paint models that I want to present to someone else, or models that are published.
out of curiosity – what do your materials look like when you scale the box?
-- When in doubt - There is no doubt - Go the safer route.
DaveR
home | projects | blog
1517 posts in 614 days
posted 259 days ago
If you use the scale tool, you will scale the material too. Don’t use Scale. Just use Push/Pull. What I want to see is what your material looks like when it is smaller than the face it is painted on. Does it repeat nicely or does it look like squares of the same veneer?
-- Until you spread your wings, you'll have no idea how far you can walk.
PurpLev
home | projects | blog
2745 posts in 542 days
posted 259 days ago
I see your point, in this case, depending on the source image there might be some tile-effect to it, in this example, I did choose a source image that was somewhat clean and wouldn’t show much of the tile-effect when spread around a face that is larger than the original source image (I guess It’s a habit) but it would need some touchups in photoshop to make it tile-proof – but that is another tutorial for another time I guess :) but it is a good point.
here is the material spread across an large area – you can see the tile effect even though in this case its minimized:

and here it is slightly cleaned up:

but it still shows the repetition. do you birdseye maple material that presents a cleaner appearance? (you can always play with the scaling of the material, and positioning to get a better looking result)
-- When in doubt - There is no doubt - Go the safer route.
DaveR
home | projects | blog
1517 posts in 614 days
posted 259 days ago
The crazier the grain, the harder it is to make realistic materials from it. The grain will neccessarily repeat and if you have something recognizable such as a knot, it will make the material look fake.
-- Until you spread your wings, you'll have no idea how far you can walk.
Brad_Nailor
home | projects | blog
1214 posts in 851 days
posted 259 days ago
Ya tiling drives me crazy! You can find the nicest texture and then by the time you get it applied scaled and looking close to how you want it it looks fake because of tiling. Allot of the guys on the Podium forum are real good with photo shop and they make all their own seamless textures. I have read a few tutorials on how to apply a texture to a large surface and then make the seams go away but I’m not that handy with photo shop!
-- David, South Windsor, CT "I love the smell of sawdust in the morning"
DaveR
home | projects | blog
1517 posts in 614 days
posted 259 days ago
I found a freeware application that doesn’t do too bad of a job automatically. I’ll have to see if I can find it and post a link or something.
Still, the really wild grain textures will never look good.
-- Until you spread your wings, you'll have no idea how far you can walk.
bentlyj
home | projects | blog
783 posts in 364 days
posted 259 days ago
DaveR, I am still trying to get the hang of “Wood Workshop” .
What do you think of this program??
DaveR
home | projects | blog
1517 posts in 614 days
posted 259 days ago
I tried it. Didn’t like it. I’d rather just use flat brown colors than the weird stuff I got out of Wood Workshop. Certainly not very realistic looking wood grain. Looks worse when rendered. You might make it do what you need, though.
-- Until you spread your wings, you'll have no idea how far you can walk.
bentlyj
home | projects | blog
783 posts in 364 days
posted 259 days ago
I’ve made a few that look alright, but only alright, nothing great. I was thinking it’s more work than it’s worth. Hard to make a specific species, only make believe wood grain. lol
Thanks, I will keep looking.
DaveR
home | projects | blog
1517 posts in 614 days
posted 259 days ago
You could make psuedo-wood grain contact paper. :D
-- Until you spread your wings, you'll have no idea how far you can walk.
bentlyj
home | projects | blog
783 posts in 364 days
posted 259 days ago
Cool, now, if I could just get the blank contact paper into my printer…......:)
and a few more ink cartridges
DaveR
home | projects | blog
1517 posts in 614 days
posted 259 days ago
Here you go.
-- Until you spread your wings, you'll have no idea how far you can walk.
bentlyj
home | projects | blog
783 posts in 364 days
posted 259 days ago
LOL, thanks, but somehow I think my client may still see the tiling effect it would have. ;)
DaveR
home | projects | blog
1517 posts in 614 days
posted 259 days ago
No need for a veneer press though. LOL
-- Until you spread your wings, you'll have no idea how far you can walk.
PurpLev
home | projects | blog
2745 posts in 542 days
posted 258 days ago
Thanks Dave, you just saved me a bunch-load of money on exotic lumber that I was going to shell out for… ;o)
it is true though about distinctive grain materials – the more distinctive the pattern in , the harder it is to hide the seams. in this case, it is much like woodworking – you have to custom make the materials for specific parts for best results, use a larger source image with more detail to cover a larger area, prepare custom made images in photoshop for each piece you work on etc. this is much like working in Maya for animation where (almost) every component uses a custom material with custom-made projected images (both for colors, patterns, and alpha channels – thats a ton of source images for materials for every project, but it pays off).
the original post was though to introduce people to the simple fact that it’s possible, and quite easy to use your very own materials that you can create in a few seconds – some will be seamless, some can be made seamless, and others – well, it is SKETCH up after all. we’re not trying to create a perfect world (we are , but for sake of argument lets say we’re not)
-- When in doubt - There is no doubt - Go the safer route.
Blake
home | projects | blog
2755 posts in 768 days
posted 257 days ago
Thanks, this is helpful.
-- Check out my new website! http://www.blakeweberwoodworking.com